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Psychonauts 2 pre order
Psychonauts 2 pre order










psychonauts 2 pre order

That explains how Double Fine is able to match the budget of the first Psychonauts, but that was 10 years ago and inflation hasn't been kind. "Each of those three parts on their own would not be enough to fund this game, but together it makes it possible." "All three of those things combined will bring us to a scope similar to the first game," Schafer says before estimating it will receive roughly a cumulative $13m budget. And finally, Double Fine itself has been a profitable company as of late, so it's got a decent amount of dough lying around that it can throw into the Psychonauts 2 coffers. Schafer also notes that another anonymous investor (but not Notch) is pledging a good sum of money into this sequel. So if the game is a hit, they'll get royalties from it," Schafer tells me over Skype. "With Fig people are actually going to be able to participate in the success of it. (There are also smaller rewards tiers for T-shirts and the like, same as other crowdfunding platforms.) The game we've all been dreaming of. The first couple projects on Fig only allowed those with serious capital (making over $200k a year or with $1m to their name) to invest, but this time anyone can get in on the action so long as they invest at least $1k. Furthermore, Psychonauts 2 is campaigning on Double Fine's new crowdfunding platform Fig, a service that lets people invest in a project then actually see a return on that investment in the form of royalties. Broken Age made more than eight times its $400k goal with very little to present up front, so Schafer is confident the studio can match that $3.3m target with an already established franchise. Speaking with Eurogamer over Skype, Schafer explains that part of this is due to crowdfunding. Needless to say, Psychonauts 2 was put on the backburner.īut now Broken Age is out and Double Fine has outlined an opportunity to fund this sequel many grew convinced simply wasn't possible. What began as an experiment to fund a tiny flash game suddenly raised $3.3m, leading to a project that would consume Double Fine founder and Psychonauts creator Tim Schafer for the better part of three years. This ended up not happening, mostly because Notch made this offer the day before Double Fine was to launch its now famous Kickstarter campaign for Broken Age (then codenamed Double Fine Adventure). Psychonauts may have been a critical darling upon its release a decade ago (it even snagged Eurogamer's highly coveted Game of the Year Award), but it failed to sell very well and any hopes to see a sequel were almost immediately stamped out.īack in 2012 Minecraft creator Markus "Notch" Persson offered to front $13m, the cost of the first game, to Double Fine in order to fund a sequel. On the surface, it's about actual dreams as your pre-pubescent psychic commander Raz hops inside the subconscious of others like a benevolent Freddy Kruger, but it also represents a dream for fans. Double Fine's debut 2005 adventure Psychonauts is a game about dreams.












Psychonauts 2 pre order